Lucid Dreaming
is a live motion capture performance built in Unreal Engine, exploring digital burnout and the collapse of personal reality under constant screen exposure. A woman wakes, works, and dreams on repeat, each cycle deteriorating further as her subconscious begins to overwrite the world. Performed using live mocap (Motive + Unreal), the piece blends theatrical storytelling with real-time engine control, using level shifts, lighting, and body data to visualize psychological fragmentation in a tech-saturated life.
Role: Screenwriter, Lead Unreal Engineer, Character Modeling, Production Director
ZEN: Multisensory VR
is a multisensory VR experience built in Unreal Engine, where participants traverse a virtual temple surrounded by incense, wind, and the sound of a singing bowl. Players walk through a digital temple using smooth locomotion, while Blueprint-driven air pumps release incense at key narrative moments—transforming the Buddhist symbolism of the elephant into an immersive meditation on presence and compassion.
Role: Screenwriter, Director, Lead Unreal Engineer, Production Director
Myco’s Secret
Combining spatial audio, dynamic lighting, and a Blueprint-linked scent system, the ride expands beyond visual and physical motion into a multi-sensory journey. By inverting and retexturing both environments, the experience blurs perception and reality—turning a traditional ride into an immersive, living narrative.
Real Ride Experience for here
Role: Screenwriter, Director, Lead Unreal Engineer, sound designer, Production Director
Wuxia
is a cinematic real-time sequence created in Unreal Engine, following a skilled martial artist fighting through waves of enemies toward a final mountaintop duel. Built entirely with Unreal Engine’s Sequencer, the project explores film-level choreography and camera design in an interactive workflow. Using Mixamo combat animations and characters combining MetaHuman and Mixamo assets, the piece blends realism and stylization—serving as both a technical experiment and a visual study of martial arts spirit and cinematic motion.
Role: Screenwriter, Director, Lead Unreal Engineer, Production Director
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